Re: Speed of Quartz (was: optimizing compilers)
Re: Speed of Quartz (was: optimizing compilers)
- Subject: Re: Speed of Quartz (was: optimizing compilers)
- From: "Todd Heberlein" <email@hidden>
- Date: Mon, 4 Feb 2002 16:54:28 -0800
- Organization: Net Squared, Inc.
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From: "John C. Randolph" <email@hidden>
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Someone on the CG team just explained to me that ...
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"Drawing 1000 individual moveto/lineto segments
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Drawing a 1000 segment connected/stroked path with
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Ahh, so they are really two different animals. This explains a lot!
Thanks,
Todd