Re: Speed of Quartz (was: optimizing compilers)
Re: Speed of Quartz (was: optimizing compilers)
- Subject: Re: Speed of Quartz (was: optimizing compilers)
- From: "Sven-S. Porst" <email@hidden>
- Date: Thu, 7 Feb 2002 00:10:09 +0100
>
II) Okay, lets assume that checking a multi-segmented path for
>
self-intersections would be an expensive operation. Thus, the next step was
>
to create a path with again 250 segments but with no self-intersections (a
>
circle in this case).
Just being curious: What happens if you have a less oviously non-self-
intersecting shape, say, one that isn't convex. Perhaps there are some
tests performed to deal with these cases.
[Quite an interesting discussion, BTW]
--
Sven-S. Porst . PGP: 0x0085ABA3 .
http://homepage.mac.com/ssp
When you find yourself on the side of the majority,
it is time to reform.
-- Mark Twain
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