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Re: Speed of Quartz (was: optimizing compilers)
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Re: Speed of Quartz (was: optimizing compilers)


  • Subject: Re: Speed of Quartz (was: optimizing compilers)
  • From: "Sven-S. Porst" <email@hidden>
  • Date: Thu, 7 Feb 2002 00:10:09 +0100

>II) Okay, lets assume that checking a multi-segmented path for
>self-intersections would be an expensive operation. Thus, the next step was
>to create a path with again 250 segments but with no self-intersections (a
>circle in this case).

Just being curious: What happens if you have a less oviously non-self-
intersecting shape, say, one that isn't convex. Perhaps there are some
tests performed to deal with these cases.

[Quite an interesting discussion, BTW]

--
Sven-S. Porst . PGP: 0x0085ABA3 . http://homepage.mac.com/ssp
When you find yourself on the side of the majority,
it is time to reform.
-- Mark Twain
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References: 
 >Re: Speed of Quartz (was: optimizing compilers) (From: Dietmar Planitzer <email@hidden>)

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