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Re: Basic Games framework in Cocoa...
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Re: Basic Games framework in Cocoa...


  • Subject: Re: Basic Games framework in Cocoa...
  • From: "Erik M. Buck" <email@hidden>
  • Date: Mon, 11 Feb 2002 19:02:54 -0600

Use OpenGL
See www.omnigroup.com developer GDC (Game Developer Conference) presentation
that answers your questions.

----- Original Message -----
From: "Salter, Adam Q" <email@hidden>
To: <email@hidden>; "Mac-Games-Dev-Request@Lists. Apple. Com
(E-mail)" <email@hidden>
Sent: Monday, February 11, 2002 5:25 PM
Subject: Basic Games framework in Cocoa...


> [I'm posting this to Games Dev and Cocoa Dev because the question seems to
> overlap both arenas]
>
>
> I'm working on a sprite based game in Cocoa.
> I was wondering if anybody can point me in the right direction...
>
> I need a framework or explanation of how to implement all the general game
> functionality (full screen, key capture, etc)
>
> How do I change to full-screen and capture all key presses (even single
> function keys) etc... (I understand you can't do this with Cocoa currently
> ;-(, have to use Carbon)
>
> Can I use tranparency for the sprites like Apple's 128x128 icons... (I was
> thinking if there is are icon load/display methods in Cocoa I might use
the
> Icon format for my sprites and scale them to the size I need with
> NSAffineTransform)
>
> How does a NSView display in fullscreen? or do I have to get more low
level?
>
> I know there are OpenGL objects/methods, but then can I use the NSView or
> interface builder?
>
> What about screen updating? Do I have to force updates? Do I have to
buffer
> images offscreen? (I hope not... I'm hoping Quartz takes care off all this
> ;-)
>
> How do I give my game process priority... (I know, I'm not going to hog
> processor time, just an option)
>
> There may be other stuff, but this is what I'm most worried about at the
> moment.
>
>
> Thanks in advance,
> Adam
> Ps Seems the game objects/physics system is the simplest part of this
whole
> thing ;-)
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References: 
 >Basic Games framework in Cocoa... (From: "Salter, Adam Q" <email@hidden>)

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