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multithreaded vs ...?
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multithreaded vs ...?


  • Subject: multithreaded vs ...?
  • From: Jason Kuri <email@hidden>
  • Date: Mon, 18 Feb 2002 01:32:31 -0600

Hello,

I'm developing a cocoa framework to interface with a server using a network messaging protocol (tcp based, variable-length records). The concept is to provide a connection object which an app can use to handle all communications with the server. (Basically dealing with the connection process and complexities of packet arrival and decoding, encoding, etc.)

My question is, given that the object will have to deal with packets arriving at random times and that they will need to be dealt with relatively quickly, what is the best way to incorporate my network-processing into the applications event-loop?

If I were writing this in C, I would either create a separate thread for handling network activity, or use nonblocking io and a select() loop with callback functions. I think I have a reasonable understanding of NSApplication and multi-threading in cocoa. Based on what I've read, I have come to the conclusion that the best way to handle this is to require that my connection-object operate in it's own thread... but as I am relatively new to cocoa programming, I'd like to get a second opinion. Is there a better way to handle this? I'm concerned that forcing it into it's own thread will make using the framework overly complicated.

Does anyone have any advice or pointers they could share? I'm guessing my question has a fairly straightforward answer, but I'm relatively new to Cocoa programming (though I've been programming Unix-C for years), and I would really appreciate any pointers anyone can provide.

Thanks,

Jay Kuri
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