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Re: The ULTIMATE Cocoa Development Language
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Re: The ULTIMATE Cocoa Development Language


  • Subject: Re: The ULTIMATE Cocoa Development Language
  • From: Andreas Monitzer <email@hidden>
  • Date: Fri, 4 Jan 2002 18:25:40 +0100

On Friday, January 4, 2002, at 07:31 , Dr. Scott Steinman wrote:

I would prefer to break away from the existing code base and meld Prograph with Cocoa, making Prograph a visual tool for programming Cocoa; that is, would act as an IDE and interpreter, and output Objective-C source code files for compilation of finished applications. I would also like to see the entire Prograph IDE itself rebuilt in Cocoa.

I'm not a fan of cross-compilers, they tend to produce problems (e.g. by generating incorrect ObjC-code) and are slow.
Further, switching to the Cocoa-framework is IMO the only way to get it to support all improvements as Apple implements it (e.g. QuickTime, toolbars, dock menu etc), since using a bridge means that you don't have to write any wrappers for the objects. Carbon doesn't support bridges (since it's based on C...erm...Pascal).
And it could still use IB for the UI.

(Note that I don't have a clue about graphical programming languages.)

andy


  • Follow-Ups:
    • Re: The ULTIMATE Cocoa Development Language
      • From: "Erik M. Buck" <email@hidden>
References: 
 >Re: The ULTIMATE Cocoa Development Language (From: "Dr. Scott Steinman" <email@hidden>)

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