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Re: problems with Objective-C++
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Re: problems with Objective-C++


  • Subject: Re: problems with Objective-C++
  • From: Andrew Pinski <email@hidden>
  • Date: Mon, 21 Jan 2002 22:11:39 -0500

The size problem I think is that them there is more debugging info in
the object when using Objective-C++ rather than Objective-C
(same thing goes with C++ vs. C).

Thanks,
Andrew Pinski
On Monday, January 21, 2002, at 09:48 , Simson L.Garfinkel wrote:

The failure to put on pre-compiled headers shouldn't affect the object code size.

On Monday, January 21, 2002, at 09:39 PM, Andrew Pinski wrote:

The reason why it takes longer is because Apple forgot to turn on pre-compiled headers on (this was answered before look into the archives.).


Thanks
Andrew Pinski
On Monday, January 21, 2002, at 03:47 , Simson L.Garfinkel wrote:

It has been commented on this mailing list that Objective-C++ takes 20x longer to compile a file than Objective-C or C++, but nobody has ever said why or what to do about it.

I am working on a large project that involves Objective-C and C++. I had wanted to use Objective-C++. Changing the extension of an Objective-C file from .m to .mm I saw the size of each .o file balloon from approximately 200k to 6M! I saw compile times go from 2-3 seconds to 30-60 seconds!

This was unacceptable.

So what I have done is I have tried to segregate the cross between the Objective-C world and the C++ world to as few areas as possible. right now it is in 2 classes. These are the only two that are .mm files; the rest are .m files. These are the two classes that have C++ objects in their instance variables. There is no problem messaging these classes from .m files, so it's a huge win, really. If other methods need to call C++ classes but not have C++ objects as instance variables, I put all of those methods into a separate .mm file that is done as a category.

All of this works, but it is kind of difficult.


References: 
 >Re: problems with Objective-C++ (From: "Simson L.Garfinkel" <email@hidden>)

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