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RE: Problem with OpenGL MacTech code
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RE: Problem with OpenGL MacTech code


  • Subject: RE: Problem with OpenGL MacTech code
  • From: "Josh Ferguson" <email@hidden>
  • Date: Tue, 29 Jan 2002 09:25:26 -0600
  • Thread-topic: Problem with OpenGL MacTech code

Matthew,

It looks like you need to add the OpenGL.framework. On a side note, I'd strongly recommend that you learn Cocoa OpenGL without GLUT. I've come from programming OpenGL on the Windows side (pain in the ass) and found that setting an OpenGL window up in Cocoa to be extremely easy (they've already made the classes and methods for you). If you're goal is to be cross-platform, then stick with GLUT, but if you're less concerned about staying cross-platform, then I'd take the extra couple of hours to learn how to implement it without GLUT. You'll find that it's much more flexible.

Josh
-----Original Message-----

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