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Re: Sound Recording using Cocoa
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Re: Sound Recording using Cocoa


  • Subject: Re: Sound Recording using Cocoa
  • From: Nathan Day <email@hidden>
  • Date: Wed, 5 Jun 2002 16:54:39 +0930

You might try looking at the SoundKit part of the MusicKit
http://sourceforge.net/projects/musickit/

On Wednesday, June 5, 2002, at 02:00 PM, Todd Heberlein wrote:

> On Tuesday, June 4, 2002, at 05:58 PM, Scott Anguish wrote:
>
>> Yeah, I'm in the same boat.. I don't even mind dropping to
>> Carbon.. I just need basic recording from a microphone..
>
> Its not that bad for doing simple stuff. I just consider it C APIs and
> ignore the fact that it is considered Carbon :-). As usual, Apple
> could spend a little more time on documentation and examples.
>
> I have a very simple application that record from a USB microphone,
> plays back to the stereo speakers, and saves to an AIFF file (via the
> free libsndfile library). The key was to register and start the input
> procedure as soon as the program starts. It runs in its own thread, so
> the inter-thread communication becomes an issue (i.e., the main event
> thread for your user interface stuff and the thread for the recording
> (or playing back) the audio). I just cheated and used some simple
> global variables.
>
> Some nice Object-C object wrappers would be a nice open source project
> for someone.
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References: 
 >Re: Sound Recording using Cocoa (From: Todd Heberlein <email@hidden>)

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