Re: [ot/newbie] Changing init code of widgets in Interface Builder
Re: [ot/newbie] Changing init code of widgets in Interface Builder
- Subject: Re: [ot/newbie] Changing init code of widgets in Interface Builder
- From: Esteban <email@hidden>
- Date: Thu, 6 Jun 2002 00:47:10 -0700
You might not need to subclass at all. Instead write a routine that
puts the the info into the NSPopUpButtons by calling
addItemsWithTitles:(NSArray *)itemTitles. Then just hook up an action
to the NSPopUpButtons.
You might also instead want to create your own NSMenu and set it to be
the NSPopUpButtons menu by calling setMenu.
-Esteban
On Thursday, June 6, 2002, at 12:32 AM, Carl Gherardi wrote:
Hi,
I've got a series of drop down menus in my main application window that
i'd
like to "fill" with menus from a preference file during startup.
Do I need to subclass NSPopUpButton and add it to the interface or can I
edit something else to add initialization code?
On the same note, I've subclassed NSView and I want to set up some
default
values for variables fo the class.
I (think I) have correctly attempted to override init, but even:
- (void)/(id)init
{
NSLog(@"NSView subclass instantiating");
}
doens't print a thing.
I've (temporarily) got around the problem by placing the init code in a
block
- (void)drawRect:(NSRect)rect
{
if(!blah)
{
blah++;
//init data structures here
}
//Drawing stuff here
}
Pointers much appreciated (as were the last set :)
Thanks
Carl
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