• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Protecting Software w/ Software License Keys...
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Protecting Software w/ Software License Keys...


  • Subject: Re: Protecting Software w/ Software License Keys...
  • From: Richard Schreyer <email@hidden>
  • Date: Sat, 15 Jun 2002 22:51:03 -0700

I've got some questions not about the technical side of licensing shareware, but rather how to get users to pay...

So far, I've only written (fairly successful) freeware, because it really doesn't obligate me to continue any work in the future, and I like that freedom. But because the Software Engineering intern market is so tight this year, I wasn't able to find any meaningful employment. I've been doing Cocoa for a couple of years, but not many are hiring interns for Cocoa programming ;) Of course, even finding a C/C++/Java internship has been hard.

I really don't want to sit on my ass for a summer, and have been considering putting together a project that I've been planning for some time. The options for licensing are pretty much Freeware vs. Shareware. Free is cool, since I can drop it if I want/need to, shareware would be cool too, since Income is obviously a good thing. Us college students need ramen money. Since this is going to be a small cheap app, if it goes shareware I'm not really concerned stopping the crackers, just casual users who may try to grab a serial number online.

There have been several articles written recently, (Ambrosia's in particular comes to mind) about getting users to pay for Shareware, which pretty much stated that their evidence says giving users a fully functional version and asking them to pay eventually simply doesn't work, even in the case of quality software. Personally, I despise nagware, and it's always the first thing I throw away, so making the user wait 10 seconds every time they start the app is out. Timeboms suck too, since it often keeps users from trying out future versions of your app, after they decided they didn't like a previous version (this has bitten me personally several times too.)

The only real middleground is to have some advanced features disabled (but nothing central to using the program, the quicker it becomes a part of the way they use their mac, the better), with low-scale nagging. Something along the lines of OmniWeb, although I think they went a little light...

Can anyone provide any feedback on what kind of unregistered limitations/nagging they found that worked well to encourage the user to buy without pissing them off?

And for those of you out there who have released shareware in the $15-20 price range, anyone willing to share roughly how many copies they've sold? I have absolutely *no* idea how large the market is right now.

I know it's a long post, but thanks for reading this far (:
Richard Schreyer

On Saturday, June 15, 2002, at 09:59 PM, Jeff LaMarche wrote:

Personally, I give away everything I write that's not work related (i.e. anything
I write for the Mac) because I do it for fun and to grow as a developer and
because I don't have the ability to take on any support obligations. I just
released an open-source cocoa framework (well quasi-framework, I haven't packaged
it as a framework yet) and application for generating barcodes that provides
all the functionality of programs I've seen selling for hundreds of dollars.
That's not a very effective strategy for those of you looking to pay bills
and put food on the table from writing Mac software, though =).
_______________________________________________
cocoa-dev mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/cocoa-dev
Do not post admin requests to the list. They will be ignored.

  • Follow-Ups:
    • Re: Protecting Software w/ Software License Keys...
      • From: "Jeffrey T. Hazelwood" <email@hidden>
    • Re: Protecting Software w/ Software License Keys...
      • From: Jeff LaMarche <email@hidden>
References: 
 >Re: Protecting Software w/ Software License Keys... (From: Jeff LaMarche <email@hidden>)

  • Prev by Date: Re: Protecting Software w/ Software License Keys...
  • Next by Date: Re: Protecting Software w/ Software License Keys...
  • Previous by thread: Re: Protecting Software w/ Software License Keys...
  • Next by thread: Re: Protecting Software w/ Software License Keys...
  • Index(es):
    • Date
    • Thread