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Re: Quartz blitter/hardware support?
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Re: Quartz blitter/hardware support?


  • Subject: Re: Quartz blitter/hardware support?
  • From: Shawn Erickson <email@hidden>
  • Date: Thu, 27 Jun 2002 07:58:53 -0700

I have been watching the sessions as they come online. At least two sessions cover Quartz Extreme, one (503) explaining how it works (at a decent level) and the other explains how to optimize drawing and well as how to leverage QE (516). Others cover OpenGL which has elevated importance in Jaguar (also in the 500 block of sessions).

Also a session exists about Cocoa drawing... I haven't watched it just yet. It may contain some useful information.

It is about as detailed information as you can get at the moment. If you want to know more _now_ it may be your only way. I would imagine Apple will release additional information in the coming months as Jaguar gets closer to release.

I believe the Graphics, Imaging & Printing block of WWDC 2002 sessions contains the sessions outlined above (and more). It runs $300 (or you can spend $800 for all sessions) if you are a ADC select member.

Its a neat thing to hear about Quartz, Quartz Extreme and how the window system works (and the demos are fun to watch). Watching the sessions made things click in my head about how things work, reading docs hadn't yet. 10.2 is starting to tap the power of Apple's windowing model.

If you don't/can't pay for the sessions I suggest getting a hold of Jaguar seeds and testing your software on it to insure that optimizations you do in your app to make 10.1 faster don't short-circuit the optimizations that 10.2 will provide.

-Shawn

On Wednesday, June 26, 2002, at 11:23 PM, Charles Jolley wrote:

Hi Shawn:

It sounds like you have seen (or attended!) some of the sessions on ADC TV. Do any of them cover Quartz Extreme in any level of detail that would be help me to determine what kind of optimization I can let it handle?
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