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Re: I'm so angry.
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Re: I'm so angry.


  • Subject: Re: I'm so angry.
  • From: Josh Morris <email@hidden>
  • Date: Sun, 30 Jun 2002 11:48:27 -0500

There are absolutely no compile errors or warnings, and I know that the function with the gl code in the frameworks is getting called because I put an NSLog statement in it. As far as opengl errors, I don't know.

The gl code is simply not being executed in the framework.

On 2002.06.30, at 11:31, Philip George wrote:

Are there any errors generated? If so, what are they?


On Sunday, June 30, 2002, at 11:24 AM, Josh Morris wrote:

*This message was transferred with a trial version of CommuniGate(tm) Pro*
Sorry about the cross-posting, but it is directly applicable to both Cocoa and OpenGL, so I decided to try all venues.

I stayed up all night making a cocoa framework for modeling 3D objects, only to find that the gl* commands that are in the framework don't generate any graphics. The exact same code generates a square perfectly if not in a framework.

My code is:
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glBegin(GL_QUADS);
glColor4f(1.0, 0.0, 0.0, 1.0);
glVertex3f(-0.5, -0.5, 0.0);

glColor4f(0.0, 1.0, 0.0, 1.0);
glVertex3f(0.5, -0.5, 0.0);

glColor4f(0.0, 0.0, 1.0, 1.0);
glVertex3f(0.5, 0.5, 0.0);

glColor4f(1.0, 0.0, 1.0, 1.0);
glVertex3f(-0.5, 0.5, 0.0);
glEnd();
glRotatef(-0.3, 0.0, 0.0, 1.0);

Jacked straight from the apple initGL example...

Is there any reason why GL code wouldn't run from inside a cocoa framework? Thanks for any help.

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