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Scripting a Cocoa app
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Scripting a Cocoa app


  • Subject: Scripting a Cocoa app
  • From: email@hidden
  • Date: Tue, 19 Mar 2002 15:17:53 -0800

Howdy, folks. I've spent the past half-day wading through the doc on scripting support in Cocoa, as well as the Sketch example. Most of it makes sense, but I'm left with a few questions that I'm hoping I can get answered. I'm not experienced with AppleScript -- I read a book on it a little while ago (AppleScript in a Nutshell, horrible book BTW, really needs a good editor to go over the whole thing), and wrote a few very short Finder scripts to automate my disk image making process somewhat, but there are many things about AppleScript I don't "get". So forgive any foolishness, please.

The big thing I don't get is what types of information I can return to AppleScript, and how those types get coerced into things AppleScript understands. Sketch, for example, defines attributes like xPosition and fillColor that it defines to be NSNumber and NSColor, respectively. AppleScript, presumably, doesn't know about NSNumber and NSColor, so they must be getting coerced by somebody (right?). I didn't find anything about who does that, though, or what types are and are not supported. Can I have an attribute that is an NSImage? What about an NSData? The Finder lets you set the frame of a window using a {x, y, w, h} syntax; how would I make an attribute in Cocoa that worked the same way? Sketch's attribute are, unfortunately, very vanilla and don't do much to elucidate this question.
Another thing I don't get is the distinction between attributes and to-one relationships. What governs one's decision regarding whether a given property should be an attribute or a to-one relationship? Are there efficiency concerns here? Are there things which are only supported by one or the other that drive the decision? Or is this largely an aesthetic choice, based on whether the property "feels" like an innate attribute of the object versus a separate object? The doc seemed to emphasize this distinction, while never spelling out why the distinction existed in the first place.
Another thing I don't get is subclassing of NSApplication in scripting. Sketch, for example, defines an object "NSApplication" that is a subclass of "NSCoreSuite.NSApplication". Does this effectively hide the "NSCoreSuite.NSApplication" class for scripters of Sketch, or will both be visible, or how does this work? Furthermore, Sketch defines an attribute "orderedDocuments" for "NSApplication", but doesn't implement it; it appears to inherit it from NSApplication. Why is this necessary? It's an NSDocument-based app; shouldn't this facility be handled automatically by Cocoa? If not, why do no other inherited document-related things need to be defined in Sketch's suite? I notice orderedDocuments is missing from the terminology file; is its terminology inherited from the core suite, even though it itself is not?
How does the application script object "work", anyhow? How is it designated as the top-level object that scripts talk to? Can one define other top-level objects in the same way, or is there always just the one "application" object, and other things are accessed via that object's relationships? What if I want my top-level object not to be an "application" object at all -- can I do that?

Thanks for any help you can give a poor newbie scripter. A pointer to a scriptable app with source that has more complex attributes and relationships than Sketch would be very welcome. I didn't find anything relevant on cocoadevcentral or stepwise, but if I just missed it, please let me know!

Ben Haller
Stick Software
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  • Follow-Ups:
    • Re: Scripting a Cocoa app
      • From: Don Briggs <email@hidden>
    • Re: Scripting a Cocoa app
      • From: Greg Titus <email@hidden>
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