• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
NSBitmapImageRep & .rgb? .sgi?
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

NSBitmapImageRep & .rgb? .sgi?


  • Subject: NSBitmapImageRep & .rgb? .sgi?
  • From: tigital <email@hidden>
  • Date: Thu, 21 Mar 2002 00:19:26 -0500

hello,

...I'm trying to port some opengl tutorials from Nehe...some of these require loading .sgi or .rgb files for textures, and the "gltx.c" and "texture.c" routines don't cut it anymore with 10.1.3 (the tutorials previously worked with these routines before 10.1)...

...so I've turned to cocoa to do it right, and sure enuff, I can load the textures, but they come out very wrong looking: I can tell that parts of the file are mapped, but in general it's kinda covered over in black and white dreck...

Is there anyway around this?

tanx,
jamie
--
_______________________________________________
cocoa-dev mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/cocoa-dev
Do not post admin requests to the list. They will be ignored.

  • Follow-Ups:
    • RE: NSBitmapImageRep & .rgb? .sgi?
      • From: "Bob Newhart" <email@hidden>
  • Prev by Date: Re: Filename
  • Next by Date: Re: Cocoa's Popularity
  • Previous by thread: Re: isKindOfClass vs. loading bundles: nope?!?!?!?
  • Next by thread: RE: NSBitmapImageRep & .rgb? .sgi?
  • Index(es):
    • Date
    • Thread