NSBitmapImageRep & .rgb? .sgi?
NSBitmapImageRep & .rgb? .sgi?
- Subject: NSBitmapImageRep & .rgb? .sgi?
- From: tigital <email@hidden>
- Date: Thu, 21 Mar 2002 00:19:26 -0500
hello,
...I'm trying to port some opengl tutorials from Nehe...some of these
require loading .sgi or .rgb files for textures, and the "gltx.c" and
"texture.c" routines don't cut it anymore with 10.1.3 (the tutorials
previously worked with these routines before 10.1)...
...so I've turned to cocoa to do it right, and sure enuff, I can load
the textures, but they come out very wrong looking: I can tell that
parts of the file are mapped, but in general it's kinda covered over
in black and white dreck...
Is there anyway around this?
tanx,
jamie
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