Re: Cross platform Obj-C
Re: Cross platform Obj-C
- Subject: Re: Cross platform Obj-C
- From: Mamdouh <email@hidden>
- Date: Mon, 6 May 2002 14:30:55 +0200
Or, you could write it all in
Objective C so long as you don't use any of the Cocoa Objects...which
IMO is
where Objective C gets it's power.
Does this mean that non-Cocoa-Obj-C can be used on other platforms? Ive
allways thought that this was impossible since some other platforms
doesnt support Obj-C (mainly windows, i think all UNIX based OS4s have
the Obj-C runtime framework, but not sure)!
Please tell me if i4m getting this right!
And are there any things i have to write to ake this work? Maybe bundle
a framework!?!
TIA
Mamdouh
Student/Programmer
But using the Standard Library and C++ (Or the standard library of C w/
Objective C) for the generic parts of your program would be acceptable.
Basically, anything that is not interface. This leads to the second
part.
I would then create the interface for all my programs in their native
code.
Cocoa for OS X, C++ with the Windows Foundation Classes for Windows and
whatever your using for UNIX (most likely X86). Then have your UI
objects
communicate with all your data objects seeing as Objective C can
communicate
with C++ fairly well.
The way I think of it is everything on stage is native and the folks
behind
the scenes are the same, C++...or non-Cocoa Objective C.
To me, this seems to be the best modal as you you get lots of reuse
and a
native interface that all you have to do is "hook-up" to the data
objects.
I'm open for better ideas though.
-- NAteZ
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