Re: Data-dependent slowdown of NSBezierPath
Re: Data-dependent slowdown of NSBezierPath
- Subject: Re: Data-dependent slowdown of NSBezierPath
- From: "John C. Randolph" <email@hidden>
- Date: Mon, 20 May 2002 12:38:21 -0700
On Monday, May 20, 2002, at 12:39 PM, Lance Bland wrote:
>
On Monday, May 20, 2002, at 03:16 PM, John C. Randolph wrote:
>
> I would also point out that DPS had a hard limit on the number
>
> of segments a path could have, which Quartz 2-d doesn't.
>
>
Do you mean for user path construction only? or was the stack
>
path limit hard coded also?
IIRC, stroke or fill would fail if there were too many path
elements, to protect you from runaway recursion.
>
So, in the balance I would say Quartz is good stuff. With that
>
said, I can't wait to see Quartz Extreme.
QZX is pretty sweet.
-jcr
John C. Randolph <email@hidden> (408) 974-8819
Sr. Cocoa Software Engineer,
Apple Worldwide Developer Relations
http://developer.apple.com/cocoa/index.html
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