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Re: Data-dependent slowdown of NSBezierPath
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Re: Data-dependent slowdown of NSBezierPath


  • Subject: Re: Data-dependent slowdown of NSBezierPath
  • From: "John C. Randolph" <email@hidden>
  • Date: Mon, 20 May 2002 12:38:21 -0700

On Monday, May 20, 2002, at 12:39 PM, Lance Bland wrote:

> On Monday, May 20, 2002, at 03:16 PM, John C. Randolph wrote:
>> I would also point out that DPS had a hard limit on the number
>> of segments a path could have, which Quartz 2-d doesn't.
>
> Do you mean for user path construction only? or was the stack
> path limit hard coded also?

IIRC, stroke or fill would fail if there were too many path
elements, to protect you from runaway recursion.

> So, in the balance I would say Quartz is good stuff. With that
> said, I can't wait to see Quartz Extreme.

QZX is pretty sweet.

-jcr


John C. Randolph <email@hidden> (408) 974-8819
Sr. Cocoa Software Engineer,
Apple Worldwide Developer Relations
http://developer.apple.com/cocoa/index.html
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References: 
 >Re: Data-dependent slowdown of NSBezierPath (From: Lance Bland <email@hidden>)

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