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Re: finding text to be drawn in NSTextView drawRect
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Re: finding text to be drawn in NSTextView drawRect


  • Subject: Re: finding text to be drawn in NSTextView drawRect
  • From: Scott Royston <email@hidden>
  • Date: Thu, 23 May 2002 01:30:29 -0500

sweet, thanks. looks better, I see:
- (NSRange)glyphRangeForBoundingRect:(NSRect)aRect
inTextContainer:(NSTextContainer *)aTextContainer
and
glyphRangeForBoundingRectWithoutAdditionalLayout

I think I want the WithoutAdditionalLayout one, but the comments scare
me:
"this method doesn't perform glyph generation or layout. Its results,
though faster, can be incorrect."

does anybody know if this will get me what I want? incorrect how?

thanks again

On Thursday, May 23, 2002, at 12:49 AM, Andy Lee wrote:

> At 12:31 AM -0500 5/23/02, Scott Royston wrote:
>> I'm currently trying to figure out the range of text that needs to be
>> redrawn (in drawRect) in an NSTextView.
> [...]
>> the only function I could find to get me there was
>> characterIndexForPoint (in screen coord, no less, ugh). problem is
>> using a point is very hit or miss. knowing that the text is left to
>> right helps a little, because I have a better chance of 'hitting' a
>> character down the left side of the page, but it still doesn't work
>> very well. before I go further down this path I was hoping somebody
>> had an easier way.
>
> Just a stab: maybe the methods in NSLayoutManager would give you better
> accuracy? I see -characterIndexForGlyphIndex: and a bunch of
> -glyphIndexFor... methods.
>
> I don't have deep knowledge of this stuff, but I did have to fiddle
> with it a while back to get precise scrolling behavior I wanted.
>
> --Andy
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References: 
 >Re: finding text to be drawn in NSTextView drawRect (From: Andy Lee <email@hidden>)

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