Re: MVC and thread-safety
Re: MVC and thread-safety
- Subject: Re: MVC and thread-safety
- From: Steve Klingsporn <email@hidden>
- Date: Sun, 3 Nov 2002 17:01:10 -0600
It was very rare when they got out of sync, but calling display() on
them seems to eliminate this.
Here's the code. I realize it can be condensed some.
/**
Updates the score text fields
**/
public void updateScores()
{
int currentPlayer = mGame.getCurrentPlayer();
/* Player one */
String label = formattedScoreLabel(AtaxxGame.PLAYER_ONE);
mPlayerOneScoreShadowField.setStringValue(label);
mPlayerOneScoreField.setStringValue(label);
if ((mGame.isGameOver() && mGame.getScore(AtaxxGame.PLAYER_ONE)
>
0) &&
(mGame.getWinningPlayer() == AtaxxGame.PLAYER_ONE ||
mGame.getWinningPlayer() == 0))
{
mPlayerOneScoreField.setTextColor(BLUE_COLOR);
mPlayerOneScoreShadowField.setTextColor(WHITE_COLOR);
}
else if (! mGame.isGameOver() &&
currentPlayer == AtaxxGame.PLAYER_ONE)
{
mPlayerOneScoreField.setTextColor(BLACK_COLOR);
mPlayerOneScoreShadowField.setTextColor(GRAY_COLOR);
}
else
{
mPlayerOneScoreField.setTextColor(ETCHED_GRAY_COLOR);
mPlayerOneScoreShadowField.setTextColor(WHITE_COLOR);
}
mPlayerOneScoreShadowField.display();
mPlayerOneScoreField.display();
/* Player two */
label = formattedScoreLabel(AtaxxGame.PLAYER_TWO);
mPlayerTwoScoreShadowField.setStringValue(label);
mPlayerTwoScoreField.setStringValue(label);
if ((mGame.isGameOver() && mGame.getScore(AtaxxGame.PLAYER_TWO)
>
0) &&
(mGame.getWinningPlayer() == AtaxxGame.PLAYER_TWO ||
mGame.getWinningPlayer() == 0))
{
mPlayerTwoScoreField.setTextColor(BLUE_COLOR);
mPlayerTwoScoreShadowField.setTextColor(WHITE_COLOR);
}
else if (! mGame.isGameOver() &&
currentPlayer == AtaxxGame.PLAYER_TWO)
{
mPlayerTwoScoreField.setTextColor(BLACK_COLOR);
mPlayerTwoScoreShadowField.setTextColor(GRAY_COLOR);
}
else
{
mPlayerTwoScoreField.setTextColor(ETCHED_GRAY_COLOR);
mPlayerTwoScoreShadowField.setTextColor(WHITE_COLOR);
}
mPlayerTwoScoreShadowField.display();
mPlayerTwoScoreField.display();
}
Steve
On Sunday, November 3, 2002, at 04:56 PM, Scott Anguish wrote:
>
although, this isn't the best way to do this... you could make a
>
simple TextField subclass that draws the text properly..
>
>
why they aren't synced, I don't know. and when you say out of sync..
>
how out of sync are they?
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