Bochs - Free PC emulator
Bochs - Free PC emulator
- Subject: Bochs - Free PC emulator
- From: "Salter, Adam Q" <email@hidden>
- Date: Wed, 2 Oct 2002 16:19:00 +1000
I'm posting this here as I think there will be interested developers
subscribed, I realise it is a little off topic.
---
A principle developer of Bochs (bochs.sourceforge.net) wrote to OSXGNU-dev
recently with the following request:
Hi. I'm one of the leaders of the Bochs x86 Emulator project, and I'm
hoping that in our next release we can improve support for MacOS X.
Bochs is a portable PC emulator written in C++ that simulates the entire
computer, including CPU, vga display, mouse, disks, and network. While it
is not perfect, it is good enough to be able to boot Linux, Windows 95,
and many other OSes entirely in emulation. Bochs is open source (LGPL)
and distributed for free on our website. See
http://bochs.sourceforge.net
for more information.
I would expect that Bochs would be very interesting to the Mac community,
since I don't know of any other free, cross-platform x86 emulators. For
example, Bochs is the foundation of OpenOSX.com's "WinTel for MacOS X CD".
But I'm afraid that because we don't supply binary packages in a form that
average MacOS X users can install, it is not accessible to the whole user
community.
Would anyone be willing to show us how to put Bochs into a MacOS X
package? I can provide details about how to build the binary and what
files should go into the package. Also, pointers to other open source
software projects which build MacOS X packages in an automated way
(makefile or script) would be very helpful.
Please CC replies to me directly because I'm not subscribed.
Thanks,
Bryce Denney
Bochs x86 Emulator Project
---
Right now the current builds compile and run under OS X, but it needs
"OSX-erising"... the current build uses Carbon API calls and the build could
probably be really improved if a good Cocoa/UNIX developer got involved.
This could be really great as it would potentially provide the Mac community
with a free PC emulator.
Any interested parties should contact Bryce directly,
Bryce Denney [email@hidden]
Thanks for your time,
Adam Salter
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