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"greedy" NSOpenGLViews
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"greedy" NSOpenGLViews


  • Subject: "greedy" NSOpenGLViews
  • From: Mark Levin <email@hidden>
  • Date: Mon, 7 Oct 2002 17:30:20 -0500

I have a number of windows which contain subclasses of NSOpenGLView, each of which accepts first mouse and first responder. The thing is, they don't seem to like to *give up* first responder, and will "steal" mouse events from each other (one view will respond to events in the other while it is in the background, and reordering the windows usually doesn't fix this). Anyone have any idea what's wrong?

--Mark

"Verbing wierds language."
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