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Re: Re-opening OpenGLView
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Re: Re-opening OpenGLView


  • Subject: Re: Re-opening OpenGLView
  • From: Brent Gulanowski <email@hidden>
  • Date: Fri, 11 Oct 2002 16:37:11 -0400

No one has answered, so I'll ask for a clarification in order to see if I can be of any help.


On Friday, October 11, 2002, at 12:25 PM, Charles Brokaw wrote:

My application has an auxilary window with a subclassed NSOpenGLView. The first time I open it, it works fine. If I close and reopen, it acts instead like an ordinary view, and accepts and shows Quartz drawing commands. If I use the debugger to stop inside my drawRect, it still shows that the openGLview has the same context, with the same designated view. Same with or without double buffering.
The only clue I have is that if I put an initWithCoder method in my subclass, it is called the first time I open the window, but not with subsequent openings.

Methinks you are not actually stating your problem. All NSOpenGLViews are capable of rendering drawing commands, although they are rarely used as such (Jaguar makes it possible to do both in a practical way, if need be).

Are you in fact implying that it no longer renders OpenGL? You're drawing and nothing is showing up?
--
Brent Gulanowski email@hidden

"Of course the Universe hates you. You're working to reduce chaos by expending a lot of energy to do your job. Thus, you're contributing to the eventual heat death of the universe, and it's just protecting itself from you." -- John Batzel
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 >Re-opening OpenGLView (From: Charles Brokaw <email@hidden>)

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