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Re: if statements vs. switch
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Re: if statements vs. switch


  • Subject: Re: if statements vs. switch
  • From: Stefan Pantos <email@hidden>
  • Date: Thu, 5 Sep 2002 08:40:29 -0700 (PDT)

Sorry. My mistake. For some stupid reason I was thinking in a Functional way which is side effect free.

On Thursday, Sep 05, 2002, at 03:05PM, Clark S. Cox III <email@hidden> wrote:

>On 09/05/2002 09:50, "Stefan Pantos" <email@hidden> wrote:
>
>> Hi,
>> I should compile to more efficent code as it uses a jump with an offset to
>> find the correct one instead of a compare jump for each test. Also the line
>> [prefs integerForKey:@"ControlsDisplaySide"] isn't re-evaluated each time.
>> When optimised it would probably be like this for a if:
>>
>> value = [prefs integerForKey:@"ControlsDisplaySide"];
>> if (value == 0)
>> setFrameTopLeftPoint:topLeft];
>> else if (value == 1)
>> setFrameTopLeftPoint:bottomLeft];
>> else if (value == 2)
>> setFrameTopLeftPoint:topRight];
>> else if (value == 3)
>> setFrameTopLeftPoint:bottomRight];
>
> Wrong. Since [prefs integerForKey:@"ControlsDisplaySide"] is a method
>call, it MUST be called each time, because the compiler has no way of
>knowing what side-effects this method call may have. Any compiler that
>optimizes away a method call in this fashion is broken.
>
>
>--
>http://homepage.mac.com/clarkcox3/
>Clark S. Cox III
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