Debugging distributed objects
Debugging distributed objects
- Subject: Debugging distributed objects
- From: "ROSE,ROBERT W (HP-Corvallis,ex1)" <email@hidden>
- Date: Tue, 22 Apr 2003 14:37:03 -0700
Hi all, I think I may be getting myself into a lot of trouble here, but I
want to be able to debug distributed objects. There's an operating system
feature I'm trying to understand that uses distributed objects to
communicate between threads. Since all distributed object messaging has to,
at one point or another, serialize the selector message and go through an
NSPort to communicate, is there a way I can "insert myself" into the NSPort
transaction and printf everything that's going across the connection?
Or, is there a way I can tell NSApplication in its event handling loop to
print out all of the messages that it receives through distributed objects?
-robert rose
hp corvallis
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