Re: Animating an image sequence
Re: Animating an image sequence
- Subject: Re: Animating an image sequence
- From: publiclook <email@hidden>
- Date: Thu, 24 Apr 2003 08:48:46 -0400
You almost certainly don't need a thread to do your animation. A timer
is more than enough.
There are lots of examples of animation using images. See the the
TransparentTetris game at
http://www.cocoaprogramming.net/Downloads.html or the other Cocoa games
with source code.
On Thursday, April 24, 2003, at 03:50 AM, Brian Ganninger wrote:
Hi all,
After searching through the archives I'm still scratching my head for
an
answer and I was wondering if anyone had any suggestions on how to
efficiently render something animating using image files.
The basic issue is:
1) set 1 image as a background
2) render animation over the image
3) animation length is dynamic (could be from 1 to 100) and is
composed of
TIFF files
I know I need a thread, a timer, and some twine to tie it all together
but
so far I'm stumped beyond just positioning a blank image view over the
background image and then using the animation thread to set it to the
image
and then telling it to display. Any suggestions or nudges in the right
direction are greatly appreciated.
- Brian Ganninger
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