• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: fade-out/fade-in
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: fade-out/fade-in


  • Subject: Re: fade-out/fade-in
  • From: David Remahl <email@hidden>
  • Date: Sat, 2 Aug 2003 20:22:15 +0200

OpenGL with alpha blending.

Cocoa could do it as well, by drawing images with non-1.0 alpha.

The answer to your question is "yes, of course".

If you want to fade the whole screen, there are specific API's for doing that in CoreGraphics framework. This is what games that use the full screen usually do.

/ Rgds, David

On lvrdag 2 augusti 2003, at 20.07PM, Alex Reynolds wrote:

What frameworks and calls are involved with the fading trick that the Screen Effects use when transitioning between pictures? Just the fading transition, not the pan or zoom effect.

Also, is it possible to layer elements so that, lets say layer A at the bottom of the stack fades out, layer B above layer A fades in, and whatever graphic is in layer C is always on the top of the stack and never fades out?

Regards,
Alex
_______________________________________________
cocoa-dev mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/cocoa-dev
Do not post admin requests to the list. They will be ignored.

  • Follow-Ups:
    • Re: fade-out/fade-in
      • From: Alex Reynolds <email@hidden>
References: 
 >fade-out/fade-in (From: Alex Reynolds <email@hidden>)

  • Prev by Date: fade-out/fade-in
  • Next by Date: Re: NSTextView & Leaking Memory
  • Previous by thread: fade-out/fade-in
  • Next by thread: Re: fade-out/fade-in
  • Index(es):
    • Date
    • Thread