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Re: Slow converting index color to RGB
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Re: Slow converting index color to RGB


  • Subject: Re: Slow converting index color to RGB
  • From: "Alastair J.Houghton" <email@hidden>
  • Date: Wed, 27 Aug 2003 15:50:26 +0100

On Wednesday, August 27, 2003, at 11:20 am, Alastair J.Houghton wrote:

On Wednesday, August 27, 2003, at 04:47 am, Lance Pysher wrote:

while (i < [[[self dicomObject]
objectWithDescription:@"PixelData"] length]){
*pointer++ = red[(unsigned char)*pixelData];
*pointer++ = green[(unsigned char)*pixelData];
*pointer++ = blue[(unsigned char)*pixelData++];
i++;
}

Reading this again, it occurs to me that DICOM images are often >8-bit per pixel, but you've cast your input pixel data to unsigned char; if you are indeed expecting 8bpp images then I take back what I said about the cache (the tables will fit just fine), although I would have thought there were probably better ways to approach the problem in the 8bpp case (for example, by using Quartz with an indexed colour space... look up CGColorSpaceCreateIndexed() and CGImageCreate() if you're interested).

I also had another idea; why not store a single table of pixel values (32-bit words), rather than building them up on the fly from three separate tables. That would make it a single look-up, rather than three separate look-ups per loop.

Kind regards,

Alastair.
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References: 
 >Re: Slow converting index color to RGB (From: "Alastair J.Houghton" <email@hidden>)

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