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NSOpenGLView bounds vs. frame
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NSOpenGLView bounds vs. frame


  • Subject: NSOpenGLView bounds vs. frame
  • From: Mark Flider <email@hidden>
  • Date: Mon, 1 Dec 2003 02:44:54 -0600

Does the bounds method in NSOpenGLView actually do anything? From the sample code I've seen, we have to supply our own "bounds" in the form of viewports and various matrices anyway... does [bounds] just return the frame, or is it undefined, or is there a way to take advantage of it (since setBounds: does not raise an error)?

Thanks!

--
Mark Flider
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