NSOpenGLView bounds vs. frame
NSOpenGLView bounds vs. frame
- Subject: NSOpenGLView bounds vs. frame
- From: Mark Flider <email@hidden>
- Date: Mon, 1 Dec 2003 02:44:54 -0600
Does the bounds method in NSOpenGLView actually do anything? From the
sample code I've seen, we have to supply our own "bounds" in the form
of viewports and various matrices anyway... does [bounds] just return
the frame, or is it undefined, or is there a way to take advantage of
it (since setBounds: does not raise an error)?
Thanks!
--
Mark Flider
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