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Re: Drawing in Cocoa
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Re: Drawing in Cocoa


  • Subject: Re: Drawing in Cocoa
  • From: "M. Uli Kusterer" <email@hidden>
  • Date: Sat, 6 Dec 2003 21:33:46 +0100

At 14:51 Uhr +0100 06.12.2003, Ivan Myrvold wrote:
That is exactly what I want. In my Ortopedic journal application, I have many custom views with outline drawings of the human body, some are with amputated arms, other with legs etc. The cocoa drawing environment are rendering these images beautiful, but it is a lot of work to actually transfer these images to Cocoa drawing methods, especially the bezier paths. I have actually done a few of these drawings already with Cocoa methods, but it is hours of hard work.

I'm still not sure what you're trying to achieve by this? What benefit do you expect to have in this over just saving your drawings to a PDF file from whatever drawing program you did the original drawings in and displaying that using an NSImageView?

You shouldn't really need to have Cocoa re-draw your images line-wise unless you have some very special needs. What will your users be doing with these images? Will they simply look at them? In that case you really just want to use NSImage and NSImageView and be done with it.

If your users will do something special with the images, it would help to know what exactly.

This works for me, but as I said, the hard work is getting the coordinates into the plist files.

It really looks like you're going at this way more complicated than you need to.
--
Cheers,
M. Uli Kusterer
------------------------------------------------------------
"The Witnesses of TeachText are everywhere..."
http://www.zathras.de
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References: 
 >Re: Drawing in Cocoa (From: Robert Clair <email@hidden>)
 >Re: Drawing in Cocoa (From: Ivan Myrvold <email@hidden>)
 >Re: Drawing in Cocoa (From: "M. Uli Kusterer" <email@hidden>)

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