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Re: NSImageView frames
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Re: NSImageView frames


  • Subject: Re: NSImageView frames
  • From: Devon E Bowen <email@hidden>
  • Date: Mon, 29 Dec 2003 17:57:55 -0500 (EST)

> The problem is that drawRect also draws the image. Which means your
> code can draw as transparent as it likes, the superclass's drawRect:
> will obliterate anything that would show through. The only thing
> you'll see will be a 100% opaque image.

Well, like I said, it's working fine. I just make a call to [super
drawRect] at the start of my drawRect method. It makes sense that it
works because my drawing comes after the superclass draws the frame.
So it wouldn't have a chance to opaque the image.

> I think what you really want is to create a new NSImage, in which
> you do your drawing, and then assign that NSImage to the NSImageView
> using setImage.

I initially thought about that but couldn't figure out how to draw
into an NSImage. The composite methods seem to only work with a view
of some type. And all the examples of using composite methods work
inside of a view. So I put them inside of an NSImageView and not
only does it work, but the code looks rather natural there.

Devon
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