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Re: Pixel Drawing Program 4
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Re: Pixel Drawing Program 4


  • Subject: Re: Pixel Drawing Program 4
  • From: Shawn Erickson <email@hidden>
  • Date: Sun, 16 Feb 2003 20:01:02 -0800

On Sunday, February 16, 2003, at 01:45 PM, Sebastian Gomez Papiol wrote:

I understand how quartz draw pixels. But since I need some trick to force inclined and curved lines to have only one pixel, understand how quartz work don't help me much.

In a drawing program the user must be able to draw free lines with the mouse, and also need tools to draw 1 pixel lines in every angle and position. And I discovered is impossible to draw inclined lines of 1 pixel without forcing the draw to a imaginary pixels grid.

Is possible than I need to use other methods to draw these kind of lines, but which is the better system? I can force NSBezier to draw lines in a bitmap image coordinate system?

NSBezierPath does draw into what I guess you could call a "bitmap image coordinate system" when drawing to the screen or into a bitmap image (NSBitmapImageRep).

or perhaps I need to make my own line methods to draw insite an bitmap image?

You could try using QuickDraw. QuickDraw may do a little better then Quartz because Quartz is most likely optimized to render using anti-aliasing (which you are purposely turning off).

-Shawn
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References: 
 >Pixel Drawing Program 4 (From: Sebastian Gomez Papiol <email@hidden>)

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