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Re: COM on mac
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Re: COM on mac


  • Subject: Re: COM on mac
  • From: Brent Gulanowski <email@hidden>
  • Date: Wed, 15 Jan 2003 11:58:15 -0500

On Tuesday, January 14, 2003, at 08:43 PM, Andy Satori wrote:

> Mind if I make a suggestion, someone needs to put together some of
> these
> topics in a nice coherent article and post it as prominently as
> possible on
> a website. The information that we've covered both on and off this
> list in
> the past 24 hours on this topic has been more enlightening than the
> past 6
> months of reading stepwise, tidbits, and the orielly macdevcenter
> sites.
> Distributed Objects aren't clearly documented. If someone had simply
> said
> DO is roughly equivalent to DCOM or COM+ to me months ago, I'd have
> been 6
> months ahead of the game. Fortunately, this is a spare time thing for
> me.
> I make my living from Windows software.
>
> Even Apple's own documentation of porting windows software to OS X
> focuses
> on the event model. All of this is great if you are talking about an
> app
> that runs on one machine, store it's data locally, or uses published
> internet protocols.
>

Andy,

Have you yet read Apple's Inside Mac OS X: Object-Oriented Programming
and the Objective-C Language? I quote (page 111):

> Distributed Objects
>
> Remote messaging in Objective-C requires a run-time system that can
> establish connections between objects in different address spaces,
> recognize when a message is intended for an object in a remote address
> space, and transfer data from one address space to another. It must
> also mediate between the separate schedules of the two tasks; it has
> to hold messages until their remote receivers are free to respond to
> them.
>
> Cocoa includes a distributed objects architecture that is essentially
> this kind of extension to the run-time system. Using distributed
> objects, you can send Objective-C messages to objects in other tasks
> or have messages executed in other threads in the same task.

From Chapter 4, Objective-C Extensions.

Does anybody read this book anymore?

Brent Gulanowski
--
Mac game development news and discussion
http://www.idevgames.com
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References: 
 >Re: COM on mac (From: Andy Satori <email@hidden>)

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