Quicktime API : BeginFullScreen / Switching resolution on multiple device
Quicktime API : BeginFullScreen / Switching resolution on multiple device
- Subject: Quicktime API : BeginFullScreen / Switching resolution on multiple device
- From: Jean-Matthieu Schaffhauser <email@hidden>
- Date: Mon, 20 Jan 2003 19:50:46 +0000
Hi all,
playing around with Quicktime 6 and a couple of screen devices, I managed to
switch the resolution of my main screen, but failed to change it on any
other.
In a nutshell ...
I store my device's list in a GDHandle (declared as gdh) with the
GetDeviceList() function and loop until I get the appropriate screen using
gdh = GetNextDevice(gdh).
Then, I call BeginFullScreen passing my gdh as second argument along with 2
short that describe the screen resolution we're switching to. If gdh is the
MainDevice (or main screen), it works. It fails otherwise but gdh points to
the correct device since movies are played on the correct screen.
Has anyone faced that problem and solved it ?
Happy coding,
JM
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