Drawing speed
Drawing speed
- Subject: Drawing speed
- From: Chuck Soper <email@hidden>
- Date: Mon, 7 Jul 2003 16:46:52 -0700
I'm about to implement some code that draws about 2500 polygons. All
polygons are closed and the total number of vertices is around two
hundred thousand. My polygon data will rarely change so if the
drawing is slow I think I should be able to optimize by caching to an
NSBitmapImageRep.
I plan to implement the code with Quartz. If it's too slow then I'll
try to optimize. If it's still too slow then I'll consider moving to
OpenGL. I understand that OpenGL is the way to go for the absolute
fastest drawing, yet I don't know if I need it and it's my impression
that it could significantly increase my development time.
Does this sound like a good approach?
Thanks, Chuck
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