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Drawing speed
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Drawing speed


  • Subject: Drawing speed
  • From: Chuck Soper <email@hidden>
  • Date: Mon, 7 Jul 2003 16:46:52 -0700

I'm about to implement some code that draws about 2500 polygons. All polygons are closed and the total number of vertices is around two hundred thousand. My polygon data will rarely change so if the drawing is slow I think I should be able to optimize by caching to an NSBitmapImageRep.

I plan to implement the code with Quartz. If it's too slow then I'll try to optimize. If it's still too slow then I'll consider moving to OpenGL. I understand that OpenGL is the way to go for the absolute fastest drawing, yet I don't know if I need it and it's my impression that it could significantly increase my development time.

Does this sound like a good approach?
Thanks, Chuck
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