Re: throw c++ exception abort app
Re: throw c++ exception abort app
- Subject: Re: throw c++ exception abort app
- From: Gerard Iglesias <email@hidden>
- Date: Fri, 11 Jul 2003 08:15:13 +0200
On Thursday, July 10, 2003, at 11:36 PM, Alastair J.Houghton wrote:
>
According to Apple's documentation (not sure where I read this
>
though), there are problems with exceptions if you mix Objective C and
>
C++ code in the same application. You need to make sure that C++
>
exceptions aren't thrown through Objective C parts of your program and
>
vice-versa, otherwise bad things might happen.
The call stack I send happen in a pure C++ project compiled with the
3.3 version of gcc
It seems to me that when I investigate the problem further I succeed to
get exception handling correct in this kind of code :
#import <Foundation/Foundation.h>
#include <iostream>
void raise1(BOOL f)
{
if (f)
throw 1;
}
void raise2(BOOL f)
{
try{ raise1(YES);
}
catch(int v){ if (f)
throw 2;
}
}
int main (int argc, const char * argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
try
{ raise2(YES);
NSLog(@"Hello world");
}
catch(int e)
{ std::cerr << "exception: " << e << std::endl;
}
[pool release];
return 0;
}
but in a more complex program, the problem seems to come from the
allocation of object while throwing, and this allocation lead to an
abort
during the debug I get this while the exception is throwed:
#0 0x0003abcc in __cxa_allocate_exception at InputBuffer.hpp:132
Regards
GI
_______________________________________________
cocoa-dev mailing list | email@hidden
Help/Unsubscribe/Archives:
http://www.lists.apple.com/mailman/listinfo/cocoa-dev
Do not post admin requests to the list. They will be ignored.