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Re: SplashScreen and RunLoop
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Re: SplashScreen and RunLoop


  • Subject: Re: SplashScreen and RunLoop
  • From: Lorenzo <email@hidden>
  • Date: Wed, 16 Jul 2003 01:41:43 +0200

Hi Dustin,
thank you. Yes, after I created the timers I called
[NSApp runModalForWindow:[splashWinCntrl window]];

So, cannot I create a modal dialog which closes after 3 seconds?
I presume there should be a way to do that.


Best Regards
--
Lorenzo
email: email@hidden

> From: Dustin Voss <email@hidden>
> Date: Tue, 15 Jul 2003 14:55:42 -0700
> To: Lorenzo <email@hidden>
> Cc: email@hidden
> Subject: Re: SplashScreen and RunLoop
>
> On Tuesday, July 15, 2003, at 12:39 PM, Lorenzo wrote:
>
>> Hi,
>> I am trying to make my splashScreen appear before an eventual Finder
>> call to
>> - (BOOL)application:(NSApplication *)theApplication
>> openFile:(NSString *)filename
>>
>> So I decided to put the call openSplashScreen: within the method
>> - (void)applicationWillFinishLaunching:(NSNotification *)notification
>>
>> It worked fine. Then I added a fine touch: a timer. So even if the user
>> doesn't press a key to close the splashScreen window, my application
>> fires
>> the timer which closes the splashScreen window anyway after 3 seconds.
>> So I wrote the following 3 methods:
>>
>>
>> ////////////////////////////////////////////////
>> -(void)openSplashScreen
>> {
>> if(splashWinCntrl == nil){
>> splashWinCntrl = [[[SplashWinCntrl alloc]
>> initWithWindowNibName:@"splash"] retain];
>> }
>>
>> if(splashWinCntrl){
>> timerSplash = [[NSTimer scheduledTimerWithTimeInterval:3
>> target:self
>> selector:@selector(stopModalWindow)
>> userInfo:nil repeats:NO] retain];
>>
>> [[NSRunLoop currentRunLoop] addTimer:timerSplash
>> forMode:NSModalPanelRunLoopMode];
>>
>> [[NSRunLoop currentRunLoop] addTimer:timerSplash
>> forMode:NSEventTrackingRunLoopMode];
>>
>> [NSApp runModalForWindow:[splashWinCntrl window]];
>> [self closeSplashScreen];
>> }
>> }
>>
>>
>> ////////////////////////////////////////////////
>> - (void)stopModalWindow
>> {
>> NSLog(@">>>>>>> stopModalWindow");
>> [NSApp stopModal];
>> }
>>
>>
>> ////////////////////////////////////////////////
>> -(void)closeSplashScreen
>> {
>> if(timerSplash){
>> [timerSplash invalidate];
>> [timerSplash release];
>> timerSplash = nil;
>> }
>> if(splashWinCntrl){
>> [[splashWinCntrl window] close];
>> [splashWinCntrl release];
>> splashWinCntrl = nil;
>> }
>> }
>>
>>
>> Now, the timer fires, but it doesn't close the splashScreen window. I
>> can
>> see the log string @">>>>>>> stopModalWindow" but the splashScreen
>> remains
>> there until I click on the window. Why? Is the problem related to the
>> NSRunLoop before the application did finish? More, if I put a NSButton
>> on
>> the splashScreen connected to the stopModalWindow: method, if I press
>> that
>> button, the window closes properly.
>>
>> So, why the timer doesn't run properly?
>
> I bet the run-loop is in a modal mode. Try doing the splash-screen
> after the app starts up.
> The same thing happens when the delegate's applicationShouldTerminate
> returns NSTerminateLater. It runs in a modal run-loop and timers don't
> work, because they are usually created in the normal run-loop.
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References: 
 >Re: SplashScreen and RunLoop (From: Dustin Voss <email@hidden>)

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