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Re: NSSound doesn't play
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Re: NSSound doesn't play


  • Subject: Re: NSSound doesn't play
  • From: Lorenzo <email@hidden>
  • Date: Sat, 26 Jul 2003 20:33:15 +0200

Thank you. Me too I am building complicated threads and appkit callings to
graphic routines... I hope Apple will fix that soon.


Best Regards
--
Lorenzo
email: email@hidden

> From: Don Yacktman <email@hidden>
> Date: Sat, 26 Jul 2003 12:17:48 -0600
> To: Lorenzo <email@hidden>
> Subject: Re: NSSound doesn't play
>
> On Saturday, July 26, 2003, at 09:04 AM, Lorenzo wrote:
>> Hi list,
>> I have a problem with two NSSounds
>
> That right there is all you need to say -- most of us have a problem
> with the class: it sucks!
>
>> just before a small animation starts
>>
>> The first one plays well:
>> I can hear the sound playing while the object moves in the window
>> (fine).
>>
>>
>> The second sound plays only at the end of the loop (wrong):
>> I can hear the last 2 seconds of the sound playing only after the loop
>> ended. And I never hear the first two seconds of the sound. It seems
>> that
>> during the animation loop the sound is off, then at the end of the
>> animation
>> the sound turns on automatically. If I delete the code about the
>> animation,
>> the sound plays properly. But if I reinclude the animation loop it
>> fails
>> again.
>> The strange thing is that if I change @"abortSound" to @"startSound",
>> it
>> works properly again. So I suppose something strange is inside the
>> sound
>> abortSound.aiff.
>>
>> What could it be?
>> Any idea?
>
> In my experience, NSSound loads up short buffers of sound at a time and
> plays them; several buffers need to be played for a complete sound to
> be heard. The call to put out the next buffer seems to come through the
> main event loop. Therefore, any long running operation that doesn't
> return to the event loop right away can interfere wtih NSSound
> playback.
>
> My workaround (and it still isn't 100% effective) is to use delayed
> performs and/or timers to implement my animation loops and break up any
> longer running methods into chunks that get called from the main event
> loop. That way, as a long running operation happens, I periodically
> return to the event loop so that NSSound can be serviced. I call it
> "poor man's threading". Of course, you could spawn a separate thread,
> too, but drawing needs to be done from the main thread, so things can
> get pretty hairy going that route...
>
> --
> Later,
>
> Don Yacktman
> email@hidden
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