Re: Making my application scriptable
Re: Making my application scriptable
- Subject: Re: Making my application scriptable
- From: Don Briggs <email@hidden>
- Date: Thu, 31 Jul 2003 21:06:56 -0700
Hello, Ben and all
The two most common newbie "gotchas" with this signature seem to center
on:
Have you set NSAppleScriptEnabled in your project's Info.plist?
Have you set the value of NSPrincipalClass to the correct value?
(In the case of HelloCocoaAppleScript, set it to "DemoApp".)
I just checked: the ReadMe says
in the project's Info.plist, add
NSAppleScriptEnabled = YES
set DemoApp as the principle class
all the way at the bottom.
If this answer identifies your problem, welcome to Cocoa
AppleScriptability.
If not, please contact me off-list.
Regards,
Don
On Thursday, 2003 July, 31, at 20:08PM, Ben Mackin wrote:
I am trying to make my application scriptable. I have been following
the
HelloCocoaAppleScript project and files to try and get things going.
So far,
things look good. I can syntax check a script, and the commands and
stuff
are recognized. The problem is when I try and run the script, I get an
NSReceiversCantHandleCommandScriptError error.
I have looked through both my code and my scriptsuite file and
everything
looks in order. I made sure that the command in the script does go to a
proper command in my code, and it does, so I am at a bit of a loss.
Thanks for any and all help with this matter.
Ben
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