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CGShieldingWindowLevel question
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CGShieldingWindowLevel question


  • Subject: CGShieldingWindowLevel question
  • From: FeiL <email@hidden>
  • Date: Wed, 11 Jun 2003 11:54:55 -0600

Hello all,
I read technical note TN2007 for CGDirectDisplay API, which have a int32_t CGShieldingWindowLevel(void); function, and have comments: This value may be used to position Cocoa windows at the same window level as the shielding window.

I wonder what does this mean. This function can be used after CGDisplayCapture() which will bring up a shield window. But after capture the display, window server will gone, how can I set the cocoa window level.

I have a full screen OpenGL application and another cocoa application which have a timer to check if display is captured then set the window level to be the shield window level+1. I run the cocoa application first and then run the full screen OpenGL, I got an error message: PSsetwindowlevel, error setting window level (1001).

Actually, I need show/draw something on an full screen OpenGL application, I worked several weeks on how to figure this out but still have no idea. If I there's any way I can draw directly to the base address, or if there's any way I can share the context with that application to draw together. (This OpenGL application is a commercial application, which I don't have control on it.)

Thanks in advance for any kind of idea!

Fei
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