Re: CGShieldingWindowLevel question
Re: CGShieldingWindowLevel question
- Subject: Re: CGShieldingWindowLevel question
- From: publiclook <email@hidden>
- Date: Fri, 13 Jun 2003 14:45:07 -0400
1) Use a windowed OpenGL context. You'll pay up to a 10% performance
penalty for high frame rates on high res displays.
Just a small nit: Windowed OpenGL performance can be expected to be at
MOST 1/3 of the full screen performance in my experience.
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