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Re: CGShieldingWindowLevel question
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Re: CGShieldingWindowLevel question


  • Subject: Re: CGShieldingWindowLevel question
  • From: publiclook <email@hidden>
  • Date: Fri, 13 Jun 2003 14:45:07 -0400

1) Use a windowed OpenGL context. You'll pay up to a 10% performance penalty for high frame rates on high res displays.


Just a small nit: Windowed OpenGL performance can be expected to be at MOST 1/3 of the full screen performance in my experience.
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 >Re: CGShieldingWindowLevel question (From: John Stauffer <email@hidden>)

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