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Re: Cocoa's custom class delegate conventions
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Re: Cocoa's custom class delegate conventions


  • Subject: Re: Cocoa's custom class delegate conventions
  • From: Wade Tregaskis <email@hidden>
  • Date: Sat, 14 Jun 2003 19:55:33 +1000

I've been told that there is some other "magic" optimization done in Cocoa,
but I don't know what it is. Something about caching the selectors?

There is a mechanism for this, yes. If you look at any object in the debugger, it has a cache var. I haven't been able to figure out the data format of it, but basically it's some sort of mini-hash table into which the last dozen or so functions used are placed, based on their selector. Thus, calling one of these cached selectors means doing a quick lookup in this table, versus crawling the instance's full function table (or however it's done).

I imagine there must be a trade off between caching and just looking up each call, because a poor cache will mean you don't get the speed improvements from it, but do get the overhead of checking it for each call. It might be interesting if Apple provide a mechanism to control caching on an object, such that you could fine tune it for your individual uses. But then again, that probably opens up a whole big can of worms, even if it is possible.

Wade Tregaskis
-- Sed quis custodiet ipsos custodes?
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References: 
 >Re: Cocoa's custom class delegate conventions (From: Bill Cheeseman <email@hidden>)

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