Re: [ANN] The Cocoa 3D Tutorial project has a web page! (and a new release)
Re: [ANN] The Cocoa 3D Tutorial project has a web page! (and a new release)
- Subject: Re: [ANN] The Cocoa 3D Tutorial project has a web page! (and a new release)
- From: Marco Binder <email@hidden>
- Date: Wed, 18 Jun 2003 08:41:36 +0200
Just wanted to say, that I liked your C3DT from the very beginning
(0.1), but it keeps on getting better. Now that its a sourceforge
project, I m very excited what we see next!
Great work!
Marco
Am Mittwoch, 18.06.03, um 00:32 Uhr (Europe/Berlin) schrieb Paolo Manna:
The Cocoa 3D Tutorial project, hosted on Sourceforge, has now a (very
basic) web page at:
http://c3dt.sourceforge.net/
The Cocoa 3D Tutorial Open Source framework, now at version 0.2,
released yesterday, has been developed to build a very simple bridge
from the Cocoa environment to OpenGL for the developers that are new
to 3D programming, giving an easier to handle base to start
experimenting with OpenGL and building 3D apps themselves. All the
fundamental features are illustrated in tutorials, that allow the
developer to quickly focus in few lines to the specific feature.
Some capabilities of the library:
- A scene tree, with cameras (one for each view) that can be easily
positioned and oriented, and lights.
- Factory classes for common objects (cube, sphere, cylinder, ...),
groups and transformations.
- Basic OpenGL optimizations (e.g. display lists)
- Full support for OpenGL colors and materials.
- Static textures (read from a graphic file), animated textures (read
from movies) and procedural textures (using configurable Perlin > noise).
- Full support for ARB_vertex_program extension, seen as a special
type of texture.
- An animator class, that allows to easily add dynamic components to a
scene.
Future directions:
- Procedural animated textures, using 3D Perlin noise.
- ARB_fragment_program extension (as soon as it's fully supported in
OS X, that is...)
- A "walking camera" class, to build walkthroughs of scenes.
- An import for common 3D formats (3ds, md2, md3, ...) to get complex
meshes in the scene.
- <Developers input here>...
Regards
Paolo Manna
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