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NSMovieView Madness
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NSMovieView Madness


  • Subject: NSMovieView Madness
  • From: David Cairns <email@hidden>
  • Date: Tue, 25 Mar 2003 22:29:46 -0500

hey all --
i am working on a program that allows the user to load quicktime movies that are stored as an array in a datasource as a clip (a wrapper for the NSMovie that will eventually provide access to the Quicktime API).
Anyhoo. In order to send the NSMovie object itself to an NSMovieView to preview the clip, it took a long annoying string of code like
[[[theDataSource clipSet] objectAtIndex:[clipTable selectedRow]] theMovie];
So i decided to try to subclass NSMovieView; which would also make tracking the currently playing clip a lot easier. I tried this and replaced the code with a simple call to [clipPlayer setClip:theClip];
However, doing so stopped the view from updating at all (it just remains a white rect in my window :-/).
So i undid what id added, assuming that i had messed with something i shouldnt have regarding the drawing of the view.
Anyhoo, after returning most everything to the way it was before, i have the same problem. The only difference is that i set the movie in the view as a black .jpg (because white rectangles are ugly) in the awakeFromNib of my controller class.

BUT IT STILL DOESN'T WORK!

The view displays the black square just fine, but for some reason it refuses to display anything else that i [clipViewer setMovie:] it. grrrr. anyone have any ideas? using [clipViewer setNeedsDisplay:YES]; doesnt make any difference, and im not sure how well that would react with a continuously-redrawing view such as the NSMovieView...

well, please respond if you can help me (im a bit of a newbie here, but im getting there!)

-- dave
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