Re: Continuity -Cocoa is Awesome
Re: Continuity -Cocoa is Awesome
- Subject: Re: Continuity -Cocoa is Awesome
- From: email@hidden
- Date: Fri, 9 May 2003 18:32:23 -0400
I fixed the problem. All I did was add this method to my custom view:
- (void)timerDrawingThread: (id) argument
{
NSAutoreleasePool* pool = [NSAutoreleasePool new];
[NSTimer scheduledTimerWithTimeInterval: 0.1 target: self
selector: @selector(drawFrame:) userInfo:
nil repeats: YES];
[[NSRunLoop currentRunLoop] run];
[pool release];
}
then in the awakeFromNib method of the view, I created a thread with
the view:
[NSThread detachNewThreadSelector: @selector(timerDrawingThread:)
toTarget: self withObject: nil];
That did it!
On Thursday, May 8, 2003, at 10:57 PM, email@hidden wrote:
>
I found that the problem is in continuing the drawing of the frames.
>
The purpose of the slider is to change the scaling of the coordinate
>
system in real time, but the drawing of the frames (and the timer
>
which triggers new frames) are all halted. I suppose the remedy is to
>
place the NSTimer and NSView in a separate thread. Would this work?
>
>
On Thursday, May 8, 2003, at 08:22 PM, John C. Randolph wrote:
>
>
>
>
> On Thursday, May 8, 2003, at 04:28 PM, email@hidden wrote:
>
>
>
>> I have selected the continuous option for an NSSlider in Interface
>
>> Builder, but no action is being sent to the target with every move.
>
>> What is the problem? Thanks.
>
>
>
> Have you made sure that:
>
>
>
> 1) the target is connected?
>
> 2) you've saved the file in IB after checking the "continuous" box?
>
> 3) the target does in fact implement the action you've selected?
>
>
>
> -jcr
>
>
>
> John C. Randolph <email@hidden> (408) 974-8819
>
> Sr. Cocoa Software Engineer,
>
> Apple Worldwide Developer Relations
>
> http://developer.apple.com/cocoa/index.html
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