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Multithreading Dilemma
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Multithreading Dilemma


  • Subject: Multithreading Dilemma
  • From: "Jean-Olivier Lanctôt-D." <email@hidden>
  • Date: Fri, 16 May 2003 23:57:43 -0400

Hi list,

You guys are like my last resort, I tried EVERYTHING today :)

Here's the situation:

I have two majors objects in my game: a WarController which handles communication with all the game's view: e.g. the board, the score view, etc and a CommController which handles communication with the remote player (multiplayer). I use my customized version of SmallSockets ( I implemented timeouts and other stuff ) with **threads** to communicate.

Suppose I want to host a game, I send - listenInBackground to the CommController. it sets up a socket, and then spawns a thread which will WAIT (block) till someone connects. Then it will read data until an exception is raised. Each time it gets new data, it passes back the data to a "parsing" function inside CommController too.

That same parsing method first parses the important info out of the packet AND THEN reacts to that data. Suppose the remote player sent a packet saying that he's moved from E3 to D2 or whatever (it's not important). Well that method needs to _*communicate*_ with WarController (**NOT IN THE SAME THREAD**). It sends a setState: message to WarController which in turns updates the UI accordingly (**calling appkit objects**)... The problem is that the appkit objects don't react to those methods.

I tried performSelectorInMainThread, NSConnections (as seen in SAnguish's Cocoa Book), pretty much everything I can think of... still.. doesn't work.

Help!

Thanks in advance!

--Jean-Olivier Lancttt-David
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