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Re: Recommendations for scripting/extension languages for Cocoa apps
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Re: Recommendations for scripting/extension languages for Cocoa apps


  • Subject: Re: Recommendations for scripting/extension languages for Cocoa apps
  • From: "Alastair J.Houghton" <email@hidden>
  • Date: Sat, 24 May 2003 11:37:05 +0100

Guile is pretty good, if you can get it to build. I've also heard good things about Lua (http://www.lua.org); one of my colleagues is currently using it for a test rig, and he seems pretty enthusiastic about it. Python might also be worth considering. Mac users would probably expect you to support AppleScript (which makes a lot of sense if you can do it, because everything else supports AppleScript); I haven't really got much experience of AppleScript, but it looks quite good once you get over the English-like syntax.

AppleScript might be easier to build in to your app, because I think there's some support in Cocoa for it already, but other than that there probably isn't much in it.

Regards,

Alastair.

On Saturday, May 24, 2003, at 10:21 am, Jason Alexander wrote:

I'm looking for a good scripting/extension language to embed in my Cocoa app. My first thought was to use something like guile since, based on my experiences w/ Emacs, execution of interpreted lisp functions can be pretty fast. But, since I'm having difficulty compiling the most recent version of guile, and am also completely ignorant as to whether something better might exist, I thought I'd ask for recommendations.
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 >Recommendations for scripting/extension languages for Cocoa apps (From: Jason Alexander <email@hidden>)

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