Re: Recommendations for scripting/extension languages for Cocoa apps
Re: Recommendations for scripting/extension languages for Cocoa apps
- Subject: Re: Recommendations for scripting/extension languages for Cocoa apps
- From: "Alastair J.Houghton" <email@hidden>
- Date: Sat, 24 May 2003 11:37:05 +0100
Guile is pretty good, if you can get it to build. I've also heard good
things about Lua (
http://www.lua.org); one of my colleagues is
currently using it for a test rig, and he seems pretty enthusiastic
about it. Python might also be worth considering. Mac users would
probably expect you to support AppleScript (which makes a lot of sense
if you can do it, because everything else supports AppleScript); I
haven't really got much experience of AppleScript, but it looks quite
good once you get over the English-like syntax.
AppleScript might be easier to build in to your app, because I think
there's some support in Cocoa for it already, but other than that there
probably isn't much in it.
Regards,
Alastair.
On Saturday, May 24, 2003, at 10:21 am, Jason Alexander wrote:
I'm looking for a good scripting/extension language to embed in my
Cocoa app. My first thought was to use something like guile since,
based on my experiences w/ Emacs, execution of interpreted lisp
functions can be pretty fast. But, since I'm having difficulty
compiling the most recent version of guile, and am also completely
ignorant as to whether something better might exist, I thought I'd ask
for recommendations.
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