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[ANN] A simple Cocoa library for OpenGL
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[ANN] A simple Cocoa library for OpenGL


  • Subject: [ANN] A simple Cocoa library for OpenGL
  • From: Paolo Manna <email@hidden>
  • Date: Sat, 31 May 2003 01:05:10 +0200

Dear all,
I'm putting together some bits and pieces I had around, in order to set up a simple set of Cocoa wrappers for common tasks in OpenGL. Its main purpose is to have a good starting point for applications that have any sort of 3D data to visualize, entering the labyrinth of OpenGL only for the most sophisticated functions: it is by no means the faster and most efficient way to operate in 3D, but I hope it could be one of the easiest. The first result of my work is available at:

http://www.postarmor.com/download/Cocoa3DTutorial.tgz

It is obviously still a work in progress (can we say pre-alpha?), but has reached the point where it can be used for small demos: in fact, 4 tutorials of increasing difficulty are included. Documentation is of course lacking, but it's my intention to make it a primary point when a first stable set of features will be implemented. My intention is to release it as open source (a SourceForge project is set up already, but I haven't committed any file yet), and I'm open to opinions/ideas/suggestions/whatever... I'd really appreciate any type of feedback!

Regards
Paolo
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