Distributed Objects overkill?
Distributed Objects overkill?
- Subject: Distributed Objects overkill?
- From: Francisco Tolmasky <email@hidden>
- Date: Sat, 1 Nov 2003 22:39:17 -0800
I'm writing a networked program which as a side function hash a chat
client. Would it be overkill to use distributed objects to implement
the chat capability? As opposed to say, lower level bsd sockets and
NSFileHandles (as in macdevcenter's RCE example). I'm new to
networking so I honestly don't know. Also, if I do use distributed
objects, in the chat and in general, is it better to use oneway and
bycopy messages send strings from server to client. For example, the
client sends a oneway message to the server asking for possibly an
image, then the server sends a oneway bycopy message with the image
data. Or would it simply be better for the client program to say
something like NSImage *theImage= [distantObject image];
Francisco Tolmasky
email@hidden
http://users.adelphia.net/~ftolmasky
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