Re: Open-source icons and graphics?
Re: Open-source icons and graphics?
- Subject: Re: Open-source icons and graphics?
- From: Kurt Marek <email@hidden>
- Date: Mon, 3 Nov 2003 08:17:49 -0800
Thanks for the link.
By icon, I didn't mean actual application/document icons, rather small
images I could use in my app. For instance, I could definitely use a
small graphic to go in a tableview cell next to the text (similar to
the iTunes souce tableview) and a few buttons could definitely be
spruced up with a nice image.
By open-source, I meant free and re-distributable without any sort of
copy-right entanglements, but I think that was clear. I know that the
graphics pros need to make a living as well, but I'm just a hobbyist
(perhaps shareware if all goes well) and I thought there may be some
generic graphics available for free. I'm actually surprised Apple
doesn't have a collection of little graphics that developers can use.
For instance, graphics for toolbar item like the 'A' for Fonts, the
color wheel, the 'attach' paperclip, etc. A small collection of these
types of graphics would make designing a basic app that much easier.
Kurt
On Nov 3, 2003, at 7:48 AM, Alastair J.Houghton wrote:
On Monday, November 3, 2003, at 03:19 pm, Kurt Marek wrote:
Is there some sort of open-source icon repository on the web? I'm in
need of a few little icons to spruce up my app, but I'm a horrible
artist.
Icons wouldn't exactly be "open source", at least unless you had
POVRay or PostScript source or something :-). There are a few
companies currently designing icons for Mac OS X... take a look at
http://developer.apple.com/business/aida.html
for a list. Some of them have free icons as well as their commercial
offerings (Iconfactory certainly have, for example), although mostly
they are icons for use in Finder.
You do need to realise that Icons for Mac OS X are *difficult* to
design, even for professional graphic artists, because of the
pseudo-photorealistic requirement as well as the fact that they are
usually not all that large on screen, but might be viewed at up to
128x128... i.e. there has to be sufficient detail to look realistic at
128x128, but it mustn't get in the way when they are shrunk down as
small as 16x16!
Kind regards,
Alastair.
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