Re: Java3D in cocoa
Re: Java3D in cocoa
- Subject: Re: Java3D in cocoa
- From: Scott Ellsworth <email@hidden>
- Date: Tue, 25 Nov 2003 08:46:42 -0800
On Nov 25, 2003, at 3:03 AM, Marc Monticelli wrote:
Now I have to develop 3D view, and I don't like to programming with
differents libraries, one for java (java3D), and an other for Cocoa
(OpenGL).
I would instead use the jogl library, as it is a very thin OpenGL
wrapper. You still are maintaining two code bases, but they are very
similar ones, rather than being completely different. For example, I
can copy C example code with only minor modifications, and the NeHe
site has many of their tutorials for jogl.
Perhaps the solution is tu use OpenGL in java, but I didnt' find good
solution
jogl is Sun's current suggested means of doing games in Java, so I
would look at it carefully before making the call.
Scott
email@hidden
Java, Cocoa, WebObjects, and database consulting
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