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Re: Java3D in cocoa
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Re: Java3D in cocoa


  • Subject: Re: Java3D in cocoa
  • From: Scott Ellsworth <email@hidden>
  • Date: Tue, 25 Nov 2003 08:46:42 -0800

On Nov 25, 2003, at 3:03 AM, Marc Monticelli wrote:

Now I have to develop 3D view, and I don't like to programming with differents libraries, one for java (java3D), and an other for Cocoa (OpenGL).

I would instead use the jogl library, as it is a very thin OpenGL wrapper. You still are maintaining two code bases, but they are very similar ones, rather than being completely different. For example, I can copy C example code with only minor modifications, and the NeHe site has many of their tutorials for jogl.

Perhaps the solution is tu use OpenGL in java, but I didnt' find good solution

jogl is Sun's current suggested means of doing games in Java, so I would look at it carefully before making the call.

Scott
email@hidden
Java, Cocoa, WebObjects, and database consulting
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References: 
 >Java3D in cocoa (From: Marc Monticelli <email@hidden>)

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