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Re: Fading audio in NSMovieView
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Re: Fading audio in NSMovieView


  • Subject: Re: Fading audio in NSMovieView
  • From: "Alastair J.Houghton" <email@hidden>
  • Date: Sat, 4 Oct 2003 23:38:47 +0100

On Saturday, October 4, 2003, at 08:35 pm, Dave Rosborough wrote:

Is there an obvious solution I'm missing? I've looked through the Quicktime API and tried a variety of things like prerolling the movie, calling the SetMovieVolume() function rather than the -setVolume method of NSMovieView, etc. Would placing the timer in a separate thread help (I'm a little uncertain when it comes to multithreading)? Is there a better way to do this altogether (using some sort of QuickTime plugin perhaps)?

NSTimer probably isn't designed to provide high accuracy when the system is under load; generally in event-driven systems, timers are designed so that they guarantee that they won't fire early, and will fire soon after the specified time (depending on system load).

If you want accurate timing, you might be able to use a real-time thread, but you'll have to make some Mach calls to set it up... see

http://developer.apple.com/documentation/Darwin/Conceptual/ KernelProgramming/scheduler/chapter_8_section_4.html#//apple_ref/doc/ uid/DontLinkBookID_119-DontLinkChapterID_9-BABHGEFA

for more information.

I'm sure there are other possible ways of approaching the problem as well, but I'm no QuickTime expert so I wouldn't like to speculate too much.

Kind regards,

Alastair.
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References: 
 >Fading audio in NSMovieView (From: Dave Rosborough <email@hidden>)

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